however, it's going to be different with the PICA200. Getting documentations about its ARM11 CPUs shouldn't be hard, at worst the ARM9 docs that have been used for DS emulators, can be reused. I'm also wondering about the feasibility of a 3DS emulator. And we sure know it, they love to warn their users about whatever. Nintendo's just doing that to scare kids away from using flashcarts (and if they really do it, they can get sued for it). For one, I'm pretty damn sure that the 3DS flashcart bricking will never happen. But I don't think Nintendo is as bad as Sony on that aspect of things. I sure hope that will happen without too much trouble from Nintendo, after I saw how Sony is getting butthurt over hackers messing with the PS3. Good thing that my real life is getting less busy, so that I should be able to watch the scene grow. Right now, seems like I'm getting interest into the 3DS scene. I perhaps happened to mess with outdated DS emulators out of boredom. Collective effort got decent sound in Zelda/SMG games quickly enough.Īnd, what else to say? Not much actually. Mostly on the DSP HLE plugin, aside from USB keyboard support and misc stuff. That wifi is a real bitch to get working, because the device is proprietary and GBAtek's documentation on it is incomplete. I coded in several parts of DeSmuME, but the one where I worked the most is the wifi. I really began to go good things when I joined the official team. During a time where DeSmuME was getting low activity and even assumed to be dead, I was releasing 'DeSmuME mods'. I worked on DeSmuME, originally separately. Other interesting plugins I made, are a mod of the USBqemu plugin for Buzz (would support those buzzers), and MegaDev9, which emulates a HDD. Very little documentation, no comments as to what each function/interface does, and even the names of the functions' parameters are lacking, so I can't even try to guess what they are supposed to be. I also made a joypad plugin for iDeaS (DsPad), but got sick of making plugins for iDeaS. I started by attempting to write plugins for PCSX2, my first successful attempt being MegaPad (although the code was originally terrible). I usually like coding in regards to emulation.
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December 2022
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